《Design Patterns》Erich Gamma | PDF下载|ePub下载
出版社: Addison Wesley
副标题: elements of reusable object-oriented software
出版年: 1994-10-31
页数: 416
定价: GBP 47.99
装帧: Hardcover
丛书: Addison-Wesley Professional Computing Series
ISBN: 9780201633610
内容简介 · · · · · ·
* Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. * The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
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作者简介 · · · · · ·
四位作者均是国际公认的面向对象软件领域的专家。
Erich Gamma博士是瑞士苏黎士国际面向对象技术软件中心的技术主管。
Richard Helm博士是澳大利亚悉尼IBM顾问集团公司面向对象技术公司的成员。
Ralph Johnson博士是Urbana-Champaign伊利诺大学计算机科学系成员。
John Vlissides博士是位于纽约Hawthorne的IBN托马斯J.沃森研究中心的研究人员。
目录 · · · · · ·
Foreword
Guide to Readers
1. Introduction
1.1. What Is a Design Pattern?
1.2. Design Patterns in Smalltalk MVC
1.3. Describing Design Patterns
1.4. The Catalog of Design Patterns
1.5. Organizing the Catalog
1.6. How Design Patterns Solve Design Problems
1.7. How to Select a Design Pattern
1.8. How to Use a Design Pattern
2. A Case Study: Designing a Document Editor
2.1. Design Problems
2.2. Document Structure
2.3. Formatting
2.4. Embellishing the User Interface
2.5. Supporting Multiple Look-and-Feel Standards
2.6. Supporting Multiple Window Systems
2.7. User Operations
2.8. Spelling Checking and Hyphenation
2.9. Summary
Design Pattern Catalog
3. Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
4. Structural Patterns
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
5. Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
6. Conclusion
6.1. What to Expect from Design Patterns
6.2. A Brief History
6.3. The Pattern Community
6.4. An Invitation
6.5. A Parting Thought
A. Glossary
B. Guide to Notation
C. Foundation Classes
Bibliography
Index
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